New Gamejolt Demo Coming Soon

Hi Guys,

I am excited to announce we are going to release a new demo soon!
It will look like this:

And this:

And a little like this!:

We had been head down developing for while leading up to PAX West. This is what we did specifically:

AWESOME dynamic rails (seriously I love these).
Brand new setting and art style.
New Game Mode: Paint.
Various ship and system reworks.

So get ready to!

-Andrew at Grunka Munka Games

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Collidalot at Pax 2017!

We are showing the newest version of Collidalot at PAX 2017!

If you swing by our booth you might notice it looks a little different than the screen shots on the website. We are ecstatic to show off our new art style! If you would like to check it out swing by booth #7208 on the 6th floor of PAX West!

We would love to get help make Collidalot better and better! If you would like to try out the new version go ahead and send us an email on our contact page!

Have a great PAX West!

-All of us at Grunka Munka Games!

New Demo To Celebrate Our Audience Choice Award Win at Power Of Play!


Hey everyone!
We haven’t been doing updates as regularly due to attending both Power Of Play and IFest here in Seattle! The awesome news is we won the Audience Choice award from both Seattle Indie Game Completion and Intel Indie Game Showcase!

To celebrate we are throwing up a new demo with some awesome new features!

They are:
Replaced flip shot with back dash
Amped up warp so it is much more power full and worth 2 points
Team play (The menu for selecting teams might be a little broken when you first enter it, just move to a team and it should right itself)
Brand new maps!

Let us know what you what you think of the new features and if anything is a little bugged 😛

Have a great day and enjoy the game
-All of us at Grunka Munka Games

Grapple Ship Is Unleashed On The New demo!

Hey guys!

I would like to introduce our brand new ship you can try out right now!

It introduces an ability we have wanted to get in for a long time, the Grappling Hook! You can use it to grab an opponent and hit them or stun them with you electrified rope. Its great for setting up traps or making daring escapes, we can’t wait to hear what you guys think of it!

We have also added some new UI features and a new game mode this week on top of the new menus we showcased last week.

Firstly we have our new mode: Supremacy

Set a time limit and find out who is best by keeping your score the highest!
In supremacy all players start with 100 points. Getting kills raises this, dying lowers it. We really love playing this mode because its very clear who is winning, thus who you need to take down from the throne.

Secondly I’d like to introduce factions:
In Collidalot five faction duel for the right of the Galactic Throne. We are finally introducing them into the game for the first time. They are
The Assembly
The Umbral
The Withdrawn
The Tempest
The Corsair

Each faction has their own ship that is on their flag
As we add more to the game we will flesh out their stories and personalities

Finally he have implemented some UI improvements as well.

A bright flash emits from the player that is in first, followed by a ring that stays on him until he is wrangled into second. We have also placed a crown over the player in first’s damage indicator. To better indicate when you can use your special move we have put a blue light that turns on when you have enough points to unleash it.

Finally we have improved the AI so they all use their special abilities!
Finally Id like to ask that you try out all the new stuff now and let us know what you think.
Specifically we would like top know:
How the new ship feel (balance and fun)
How supremacy feels
If the new UI is clear and communicates what its designed to
Of course, if there are any bugs we need to squash

Here is our full change log:
Collidalot v0.3
Additions:
===SHIPS===

  • Lance now has a new model and texture
  • Lance now applies more force when hitting someone with its special
  • Added new ship: Grapple
    ===General Gameplay===
  • You can no longer receive more than one ability point per won collision
  • Added speed options when starting a game
  • Added ability to select old maps when starting a game
  • Added ability to have an all AI match
    ===Game Modes===
  • Added new game mode: Supremacy
    ===UI===
  • Damage UI is now tinted red and shakes when a player receives damage
  • Added new menus
  • Added a flash when a player enters first place
  • Added a ring around a ship when it is in first place
  • Added a crown above a player’s damage rating when they are in first place
  • When dead, a player’s damage rating becomes a skull
    ===Miscellaneous===
  • Temporarily removed flags from background islands for performance reasons
    Bug Fixes:
  • Fixed wormhole not applying force to ships that pass through its special
  • Fixed Wormhole and Thorn specials not cancelling correctly
  • fixed AI not avoiding death zones on the new maps
  • Fixed AI not using their specials
  • Fixed mouse control issues that prevented navigation
  • Fixed issue with the silhouette shade flipping the screen

Thanks guys and have fun!

New Build Now Available

Hey guys!

I am excited to announce our new build of Collidalot has been uploaded and is ready to download!

This time we really went after improving the visuals substantially. This includes a brand new lighting system and beautiful map environments. For this build we have trimmed the number of maps down to five but they are all of a high caliber. We will keep adding more maps as builds shuffle along.

We also added some awesome new game play mechanics, which I will detail just after I show off these awesome maps!

Here they are!

Loopy:

Backboard:

Stranded:

The Great Divide:

Tornadoes:

We added three major changes to game play with this build. They are a damage system, walls and death zones.
You can see them all in action here:

Damage System:
I’ll talk about this first because the walls and death zones augment how the damage system effects the game. As you collide with opponents, walls, or enter death zones you will accumulate damage up to 100%. As you damage increases the length of your stuns become longer making it more difficult to stay inside the map limits.

Walls:
Walls work pretty much exactly how you would assume walls would. The harder you hit them the more damage they cause, with a maximum of 25%.

Death zones:
The longer you are in a death zone the more damage you accumulate. If you are stunned in a death zone you will take even more damage. Enter one with 100% damage it will kill you!

The mix of all these new elements really adds to how the game feels, feel free to try it out now!

Thanks for reading and enjoy!

New Map and Features!

Hey guys,
Here is our new favorite map: Backboard. You may notice some interesting things in it.
We have a bunch of new features and changes that I will quickly outline below!
backboard

New Map “Backboard”

First off you die when you reach the edge of the screen, this works kind of like Super Smash Bros or Speedrunners, where the edge of the camera dictates death.
Secondly we have environmental effects in the map now. Walls line the top and bottom allowing you to throw your opponents into the death zone in the center. Both of these play heavily into our next new mechanic which is damage.
walls

New Walls

death-zones

Deathzones

At the bottom of the screen there is a damage tracker. This lets you know how much damage you have and hard you will be stunned on a hit. The number inside of the circle is how many points you have to spend on your abilities. If your at 100% damage don’t go into the death zone!
points

Damage Meter

We will be posting a new build of the game on Gamejolt next week so keep an eye out!

New Build!

Hey guys!

I am excited to announce that we have a new build of the game with a bunch of fixes and changes. I want to thank AndyPlays for his awesome video of our game! We took in his feedback and fixed some things thanks to what he had to say. You guys should check him out, he is fun to watch and has a lot of great things to say!

Officially we are at version 0.1.1 so download it now at itch.io or Gamejolt and let us know what you think!

Mainly we would like to know:

If visibility is improved
How the new AI feels
And if it is clearer how to play with keyboard and mouse

We have a lot of exciting features and changes coming down the pipeline so keep checking in as we plan to post a new build every other week.
Our Build should be uploaded by 6 PST!

Here is the full change log for this build:

Version 0.1.1
February 17, 2017

GAMEPLAY

  • Added difficulties for the AI.
  • AI now have attack cycles, alternating between passive and aggresive.
  • AI now grind more realistically.

SOUND

  • Thorn ship now has sounds

VISUALS

  • Updated the control screen to show keyboard/mouse controls.
  • Updated the ship select screen to better communicate navigation.
  • Updated the look of the game to allow players to better track their, and others, ship.
  • Using the “slam” move now produces a particle effect.

MISCELLANEOUS

  • Changed “Tutorialopolis” track’s name to “The Ungreat Divide”
  • Removed the “Jaws” track.
  • Removed the “Soul Sink” track.

Thank you so much!
And have fun!
-Everyone here at Grunka Munka Games